Thursday, 8 March 2012

Digital audio games!

After attending my Media capture and processing lecture, Dave mentioned some creative media which involved creating your own music through tones and timing.

The game was called Isle of Tune and it worked through creating a isometric world revolving around specific objects and mainly cars. Each object played a specific tone and can be changed whenever the user desired.
The game works through timing and accessing tones through a database, I created a little tune you can find Here.
After doing some further research I found some similar games involving the same concept and addictiveness. You can find it Here.

The most interesting thing about this is not the game itself but how a simple idea based from simple tones can be converted into an addictive game. This essentially allows user generated content to expand from a single idea. This not only happens in games but also technology, If this carries on, we're going to have a very interesting future. 



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